Posts Tagged ‘LR’

The Power of Lightroom, Redux

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This is a follow up to my original Power of Lightroom article from just about a year ago.  Lightroom has been improved with each new version and while the black and white capability and the Adjustment Brush capability have been in place before v3, I thought I’d take the opportunity to toss in a new article on Lightroom for black and white.  Probably 80% of what I do with editing photos, I do now with Lightroom.  There are still some things I use Photoshop for and I’d never give up Photoshop but Lightroom is a wonderful piece of software. Power of Lightroom - Redux, con't >


HDR Software Review Series Pt X – Picturenaut

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This is the last instalment in the series of HDR software reviews. If a new application comes along in the future, I may add it to the set and I’m in the process of looking at some new beta versions of a couple previous applications so will likely update those reviews in the future with new information; but for all intents and purposes this is it. What started out as a list of about 5 applications has grown to a 10 part series. From a purely personal standpoint, if I never see the images that have been used in all these reviews again it’ll be too soon. icon biggrin HDR Software Review Series Pt X – Picturenaut I hope the thoughts I’ve laid out have been useful for some people and perhaps given some insight from the standpoint of a casual user.

This last instalment will look at Picturenaut. I was initially reluctant to include it because unlike all the other applications in the series, Picturenaut isn’t a commercial product. My feeling is that if someone’s offering a piece of software for sale, it’s open to be reviewed and critiqued but if someone’s offering up a piece of software for free it’s a different matter.

Picturenaut can be downloaded from the HDRLabs website which, as many of you probably know, is owned and maintained by Christian Bloch. Christian is well known in HDR circles and is the author of The HDRI Handbook which is highly recommended as one of the two seminal reads for users of HDR both new and advanced along with Practical HDRI. Picturenaut Review, con't >


HDR Software Review Series Pt VIII – Preview of Oloneo Photo Engine

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I received an email from the folks behind Photo Engine a few weeks ago telling me they were going to be launching a new software package that did HDR and a whole lot more and asking if I’d be interested in being part of the beta group. Sure, I said.

I’ve been playing with the software now for a couple weeks. What follows is essentially a review like others in the series but keep in mind that things could change since this is only the first beta of the program.

I’ll say upfront that Photo Engine is a very complex piece of software. It takes a bit of time to get a feel for it. There’s some terrifically complex coding in the background related to the HDR Relight feature to be sure. In general, while what I’ve seen so far is looking like it’s going to be a very good program, there some complexities and features that are superfluous and attention could have been paid elsewhere. More on that as we progress.  I also think that some of what’s in this software is geared toward CG artists and may not be a lot of use to photographers.

There’s a particular feature of Photo Engine that I haven’t tried yet and that won’t be covered in this preview.  It’s the HDR Relight feature.  I’ll state upfront that I’m a bit skeptical as to the applicability of this for photographers – it may be one of those aspects of the software that CG artists will use more – but will keep an open mind and reserve final judgement till I’ve had the chance to try it out. Oloneo Preview, con't >


Less Conventional HDR – and an HDR Workflow

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I recently decided to try using HDR for some, what might be considered, less conventional applications. I was doing some shooting for a local café before Christmas. In one session, I was actually working in the café while it was open. This was kind of cool; customers could see what was going on, people were asking questions and it was a nice interactive environment. In the other session I was shooting in the kitchen in the back of the shop. In both cases space was quite limited and bringing in accessory lighting wasn’t on. What do I do? How do I work around this? How do I get more control of the lighting? HDR? Maybe.  I also thought the detail enhancing aspects of HDR would be beneficial too.

I decided to try shooting the project using HDR. My rationale was that by shooting in HDR and tonemapping with a very light hand I could generate fairly flat, low contrast starting point images that would then allow me to have a bit more control of shadows and light/dark contrast via the digital darkroom.

The bracketed sequences were 7 shots at 1 stop intervals for a -3 to +3 bracket. RAW files were imported into Lightroom. I use Photomatix and the Lightroom plugin for most of my HDR work. I like most of what PM offers and how it works.  One thing I’d like to see the folks at HDRSoft do is add the ability to tag multi-shot, tonemapped HDRs with a colour space.  (They allow it for single-shot, pseudo-HDR conversions but not multi-shot.  Depending on how you have your preferences set up in Lightroom/Photoshop you may end up with your tonemapped TIFFs tagged with a colour space you don’t want.)  Photomatix works faster if you create your 32 bit files from TIFFs rather than RAW files.  The conversion to RAW, particularly out of the LR plugin just takes a little longer.  So after importing my RAW files, the only thing I might adjust is the white balance – nothing else.  The RAW files then get batch exported to 16 bit TIFF files and these TIFF files are what get exported to Photomatix.  You can also use the PM batch function to import the files and process them to 32 bit files or to fully tonemapped LDR files.  Since we’re discussing an HDR workflow I’m not going to go into a discussion of backing up your RAW files right after loading them onto your computer.  But you do back up your RAW files right after loading them onto your computer, right?  Don’t you?  30 lashes with a wet noodle if you don’t. Less Conventional HDR, con't >